Wii Call of Duty Modern Warfare Reflex Review

I don't generally like wartime FPSes. In fact, I'd say that the "normal guy with guns shooting other normal guys with guns" genre is my least favorite in all of videogame-dom, starting with GoldenEye on up. I understand their entreatment, but on the whole, games like this lack the many things I love in a videogame (character graphic design, creative ability-ups, dominate fights, item-based puzzle solving, obstacle course-style level blueprint, surrealism, comedy, horror, etc.) and in their place are the trappings of "mainstream" entertainment that I turn to videogames to avoid (Hollywood action motion picture logic, explosions for the sake of explosions, attempts to turn real-life tragedies into amusement, reliance on team-based competitiveness, etc.).

So if I'grand such a non-fan of the series, why am I the one to review Call of Duty: Mod Warfare Reflex? Well, considering this version of the game was made specifically for people like me — people who aren't already fans of this subset of the FPS genre. If you are a fan of the Telephone call of Duty games, so you bought Mod Warfare on i of the Hard disk drive consoles two years ago, and are likely knee joint-deep in Mod Warfare ii as we speak. No, Phone call of Duty: Modern Warfare Reflex isn't for preexisting Call of Duty fans; it's for fans-to-be (at to the lowest degree, from Activision'south perspective).

Hit the jump to see if the game succeeded in making a Phone call of Duty-loving man out of me.

Call of Duty: Modern Warfare Reflex (Wii)
Developer: Treyarch
Publisher: Activision
MSRP: $49.99

I'll come make clean: I haven't played a lot of the original release of Phone call of Duty: Modern Warfare. I gave the game a shot shortly after release, like I do every hugely popular, highly praised game. Sadly, I didn't take whatever fun. I got shot a lot, and I shot some other guys as well, but I was bored. I didn't care if I won or lost, or nigh the fake war I saw on the screen. I could tell that the game was well-fabricated, but it definitely wasn't fabricated for me.

Modern Warfare Reflex isn't much of a change from the original, but there is some new stuff hither that makes the game a petty more palatable to me. In that location are also some losses that will make this version of the game worse for existing fans of the series. Overall, though, this is my preferred version of Modern Warfare, but non past a lot.

1 of the things that both games have in common is their storyline, or lack thereof. Perhaps I zoned out or something, but the plot to this game seemed to exist completely missing. Sure, major stuff happens, but it doesn't seem to hateful annihilation. There are a few recurring characters, and some events definitely tie together in some way, merely by and large, there are no relationships, themes, or ideas here; merely a series of narrative justifications for shooting people and seeing stuff blow up. The game has a lot to do with nuclear state of war and international power struggles. I assumed before playing that this may lead to some Metal Gear Solid-style intrigue and character evolution. Instead, I got a bunch of cookie-cutter "death earlier dishonor" soldier stereotypes, foreign terrorists, and… yeah, that's about it. It's nearly similar Michael Bay and Jerry Bruckheimer made this game.

Thankfully, that's a connection that cuts both ways. Like in a vapid Bay movie, the paper-thin plot manages to take the actor to some truly interesting-looking places. Russian countrysides, Center Eastern cities, abased amusement parks, moving helicopters, state of war-torn highways, empty apartment buildings, and agile television studios are merely a few of the places you'll become on your not-stop killing spree. Missions normally require you to rescue someone, kill someone, snipe something, or just move from bespeak A to point B, simply there are quite a few surprising variations on those themes. The game's characters and story may exist generic, merely the really follow-through is anything only. There are some things done here with playable character death and wholesale destruction that will definitely brand yous stand upwards and accept notice. You may non specially care about anyone in the globe of Modern Warfare, but that doesn't make the globe any less entertaining.

Audio enough similar 2012 yet? Well, it gets better (or worse, depending on your perspective). Like in nigh box-office blockbusters, death in Modern Warfare Reflex is a completely abstract, non-threatening issue. In a motility that has become commonplace in games like this, the traditional videogame life bar has been replaced with an HUD death-detector system. If y'all are getting shot, a little red crescent will show up on-screen, indicating where you're getting shot from. If the screen really starts to plow red (like, all bittersweet and filled with veins), and then yous're really close to decease. No big deal, though, as every playable grapheme in Modern Warfare has an unexplained, illogical healing factor. Simply get yourself to a safe identify and don't get shot for a few seconds, and you'll be dorsum to full health. John McClane and Wolverine ain't got nothing on these indestructible bastards.

Yeah, playable characters in Modern Warfare are pretty tough (until their scripted deaths, that is), but NPCs driblet like flies. The get-go few missions of the game involve the actor working with a squad of 5 to ten friendly NPCs, whom you are not allowed to murder. I'd say that at to the lowest degree two-thirds of my "deaths" on these early on missions came from shooting a "friendly" graphic symbol who, from a altitude, looked exactly like an enemy soldier. I judge one could say that kind of trouble adds to the "realism" of the game, but that would just be making excuses. In existent life, you don't instantly die if you accidentally shoot your friend. I never saw information technology happen to a Hollywood activity hero, either. And then again, who cares? Like all deaths in the game, decease by bad karma just leads to re-spawning xx or so feet from where you died. Like I've been telling you, nothing tin really kill the playable characters of Mod Warfare. To them, death is just a minor inconvenience.

Information technology can be annoying to die over and over again in the same place, though, which more often than not only happened to me when I stopped existence creative in my exploration of the environment. Ah, and what great environments they are, with tons of horizontal and vertical exploration to spare. Modern Warfare'south maps are expertly crafted, and equally such, being in the right place at the right time means everything. Initially, I was put off by the game's lack of enemy variety (soldiers, dogs, and the occasional helicopter or tank make up most of the opposing forces), but that was before I figured out that the terrain is the design variable here. Finding how to brand the map work for yous is always a deciding gene in the game's hundreds of battles.

This emphasis on map blueprint and rapid respawn/health regeneration, and de-accent on enemy variety and serious storytelling are all connected. The thing that unifies them is the truth most the modern Western FPS: these games are all well-nigh multiplayer. Why bother developing your characters or designing a bunch of unlike enemies when the real signal of the game is to hop online and kill other people? If that'due south all your game is most, all you need are some beautifully structured maps and a way to proceed players in the activeness (instead of hunting around for health replenishing items). Give everybody healing factors and get that bandwidth paid for, and you lot're good to go.

Mod Warfare Reflex is well aware of the importance of its online capabilities, and as such, it delivers arguably the almost well-rounded online FPS experience on the Wii. Even for a non-fan like myself, Mod Warfare Reflex's online tin can be extremely addicting. If you suck at the game at first, that's okay; you'll all the same gather enough experience points after a few fights to increase your rank. Pull off a impale streak, and you lot're rewarded with even more than points. There are multiple in-game perks for killing more you're killed, both in-game and out-game. Sure, decease isn't a big deal in the world of Modernistic Warfare, but building your rank is, and death is a major detriment to that. You may not care at all how many times you die in campaign mode, but in multiplayer, staying alive and pulling upwards your rank can start to hateful everything to you.

In a weird move, this Wii port of the game lacks the ability to chat with other players via the Wii Speak peripheral. This won't hateful a lot to people who are only in it for deathmatch, just for gamers who want to team upwards with friends online who don't accept with Skype or another ways to chat with friends while gaming, the lack of in-game chat could exist a deal-billow.

Possibly to make upwardly for this glaring omission, Modern Warfare Reflex allows for more in the style of local co-op than the original game did. In the campaign manner, a second actor can pick up a Wii Remote at any fourth dimension and join in on the violence with their ain set of crosshairs. This gives player two the feeling of playing an on-track shooter, while histrion one maintains total control over character motility. For "pro-social" living room gamers who tin't be hogging the family Goggle box with their gaming habits, this way could brand all the difference. It's not ever easy to get the father/mother/married man/wife in your life to okay a new game purchase, and beingness able to say "I hope I won't play information technology online all dark, Dad/Mom/Honey! This is a game we can play together!" might just be enough to sway a disinterested family member towards making this game an exception.

Co-op actually did make a big difference in my enjoyment of the game. Being able to play a game simultaneously with my significant other is a must sometimes in adult life, especially when you only have one TV in the house. That, along with my preference for IR-controlled aiming over analog stick aiming, is the reason I can meet myself coming back to Mod Warfare Reflex periodically. Still, those features didn't do enough to turn me into a full-fledged fan of the genre, and it's difficult to imagine that pre-existing Call of Duty fans wouldn't exist happier with a game that had in-game voice chat and Hard disk drive graphics.

Basically, Wii owners who accept the same taste in games equally I do will like Modern Warfare Reflex more most "regular" Modern Warfare fans would, simply not by that much. Other than the SD graphics, variations on multiplayer, and arrow controls, this is still Modern Warfare. It'south still the first game in the near popular serial that this particular genre has ever seen. Not enough has inverse almost the game, for better or worse, to make a dent in that.

Score: eight.0 – – Bang-up (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, merely is worth your time and cash.)

"Where practice dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight footling world... and all its inhabitants... fabricated out of little building blocks... Why tin can't these piffling pixels be the building blocks for beloved..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Female parent 3 yet?" Jonathan Holmes

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Source: https://www.destructoid.com/review-call-of-duty-modern-warfare-reflex/

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